Final paper (Expansion of Paper #1)

Virtual Desires, Real Fears:

Immediacy and Hypermediacy in Lucky Bastard (2014)

“Shoot everything. Never stop shooting.”

—Mike, Lucky Bastard (2014)

The premise of a horror film made up of found footage has now become a cliché. Most likely due to the success of low-budget productions such as The Blair Witch Project (1999) and Paranormal Activity (2007), the found footage genre is all too familiar to us now. Robert Nathan’s recent addition to the genre, Lucky Bastard, released Feb. 14, 2014, might seem to be a cheap, poorly acted horror flick—and in many ways it is. Critics have panned the movie for its less than stellar performances and poorly crafted narrative. With plenty of gruesome murders, female nudity, and cheesy lines, Lucky Bastard is perhaps just another B-movie, but it still merits analysis. While watching, we may ask ourselves: What is real and what is simulated, and how does technology blur the line between the two? How does this found footage film reveal the danger of our desire for immediacy? And finally, what kinds of fears about technology and about society does the film portray? These questions will guide my analysis of the film and how it demonstrates the concepts of immediacy and hypermediacy in such a way that it calls the position of the audience into question.

To give some context, the movie tells the story of a fictional online porn site, “Lucky Bastard,” that invited fans to have sex on camera with porn stars. When Dave G. (Jay Paulson), a shy viewer down on his luck, is chosen to be the next “lucky bastard,” things start to go awry. He crosses the line with Ashley Saint (Betsy Rue), the porn star and single mother who reluctantly agrees to shoot the video, by using her real name, and even mentioning the names of her children. This raises Ashley’s suspicions and makes her wonder how Dave could have gained access to her private information. The crew even starts to realize that Dave is not the nice young man he claimed to be on the Internet, and much of the information he told them in his application turns out to be false. When it comes time to film, Dave ejaculates prematurely, cannot complete the scene, and is asked to leave. Enraged and humiliated by the cast and crew, he brutally murders everyone except for Ashley, who tricks him into letting his guard down, seduces him, and then kills him.

Blurred Lines: Reality and Simulation

Somewhat like Strange Days (1995), Lucky Bastard begins with a scene that disorients the audience’s sense of what is “real.” In this scene, Ashley Saint enters a house to find several people shooting a hardcore rape-fetish pornography scene. Shocked and offended, Ashley calls off the shoot and convinces the actress, Casey, to leave the set. When Ashley goes to follow her, she is confronted by one of the actors, who pins her down and begins to rape her. The viewer cringes in horror, until all of a sudden Ashley begins laughing. The crewmembers emerge from off-screen, and we realize this has been part of the same video—it was all just part of the act, part of the show. This opening sets the tone for the rest of the movie (which was rated NC-17 for its explicit content) because our sense of real and fake is completely thrown off.

The film seems to portray the behind-the-scenes aspect of online pornography—it’s the “real” story of how videos are made. For example, we mainly know Ashley Saint as her real self, Michelle, the young mother just trying to make ends meet, rather than the fake adult actress persona she has constructed. However this “real” look at adult entertainment actually reveals the fakeness of everything we see. For example, we witness multiple takes of the same scenes from several, omnipresent cameras. Thus, nothing can be taken as purely authentic—it has all been edited, reshot, or planned in a certain way. Right from the beginning, we realize the separation between reality and fiction is slipping.

The filmmakers could not have picked a better industry to highlight the blurred line between reality and fiction than the adult entertainment industry, where simulation and reality are so intertwined that it’s almost futile to try to tell them apart. The nature of the Lucky Bastard site further blurs this line. For example, the fact that the site allows “average Joe” viewers to cross over and become part of the spectacle troubles the separation between reality and fiction as virtual and physical worlds collide, and the spectator becomes an actor in the video. Even Ashley recognizes the danger of combining these two worlds: “No amateurs!” she tells Mike, the creator of the Lucky Bastard site and director of the videos.

Even the movie’s trailer walks the line between reality and fiction—trying to convince us at first that this is the real found footage of the Lucky Bastard site but then citing critics who claim that the movie is “extremely successful… quite convincing” and that it “takes the ‘found footage’ premise in new directions” seconds later. In addition, unlike The Blair Witch Project and Paranormal Activity, which feature unknown performers, Nathan casts somewhat recognizable actors (Jay Paulson even had a small recurring role on Mad Men), and this prevents the audience from believing the premise of the movie. Believability may not be the goal, but Nathan does not even try to convince us. Perhaps Lucky Bastard shows us that the “real” actually means very little; rather, the semblance of realness and what you can elicit from your audience are what count.

Immediacy and Hypermediacy

How does the film go about creating the semblance of realness? Paradoxically, it’s through more mediation—more cameras, more angles, more takes. Jay David Bolter and Richard Grusin explain this dynamic in their book Remediation: Understanding New Media. Remediation (the refashioning of one medium into another) involves the dual logics of immediacy and hypermediacy, where immediacy is defined as the erasure of a medium, and hypermediacy indicates the presence or multiplication of media. Bolter and Grusin argue that hypermediacy is often used to achieve a sense of “liveness” (immediacy) for the audience: “ideally [our culture] wants to erase its media in the very act of multiplying them” (5), and this is true in Lucky Bastard.

The movie consists mainly of footage shot by the site’s crew, with the exception of footage from security cameras and some police footage at the beginning. In just about every shot, there are cameras or screens present, revealing the film’s hypermediacy, which extends even to the film’s poster. The poster displays pictures of Youtube video screens with lower quality images of Ashley and Dave, suggesting that of an online video. The two screens juxtapose the themes of the film: sex and death. In addition, the poster demonstrates how consumption informs aesthetics. The film’s poster perhaps seeks to appeal to the same audiences that the fictional Lucky Bastard site might attract.

Lucky-Bastard-Poster

This advertisement invokes one medium (the Internet) while advertising for another (film). Calling such explicit attention to media also contributes to the film’s hypermediacy, which makes sense because film and the Internet are essential to the plot. There is also some remediation at play here—one medium (the porn film) has now been replaced with another (the porn online video). This also makes Lucky Bastard a postmodern movie because it heavily features the Internet and the idea of virtual space, which Marita Sturken identifies as characteristic of postmodernity in her article “Mobilities of Time and Space.”

The Appeal of Found Footage

As a found footage film, Lucky Bastard follows a long line of horror movies that have used this technique to frighten audiences in new ways. Some argue that the genre began with Cannibal Holocaust, a 1980 Italian film featuring found footage from an alleged documentary crew that went missing while filming cannibal tribes in the Amazon. The Blair Witch Project (1999) popularized the technique, showing audiences that using found footage to place the audience in the shoes of the characters can create a whole new kind of suspense. As seen in films such as Cloverfield (2008), “found footage” has even started spreading into other genres (sci-fi, action, adventure). I think what makes found footage successful, especially for horror, is how it plays with what audiences are allowed to see. Our perspective is restricted, which results in great suspenseful moments.

According to one screenwriter John Swetnam, found footage is perfect for the horror film “because it puts you in the shoes of the story. You get to experience those scares in a more visceral and direct way,” and it allows filmmakers “to get the audience closer to your story; to immerse them in the world you’ve created” (Screen Rant). However, we cannot forget the mediation involved in found footage films; everything that we see is mediated through a camera. Oddly enough, this is actually what makes found footage easier to watch than subjective shots, even though they both restrict the audience’s perspective, making us see only what the character sees. In this way, the found footage genre plays with the dual logics of immediacy and hypermediacy; more mediation can create a sense of liveness while also creating suspense by limiting our perspective.

What makes Lucky Bastard so interesting is that it alternates between satisfying our desires for blood and sex and frustrating them by restricting our view. For example, sometimes we witness intimate sex scenes between Ashley and Dave, but at other times, footage seems deliberately withheld. For example, in one scene, when Dave murders a woman who happens to drop by the set, we see him sneak up behind her and raise a baseball bat to strike her. We do not actually see Dave strike and kill the woman; there is a cut to a different camera angle, which restricts our view. This is perhaps because the filmmakers did not want to show such gratuitous violence. However, because the movie shows its audience so much (we often see graphic content and the same scenes shot from multiple cameras), I think restricting the audience’s view serves to trouble our voyeurism and create suspense in the film.

The Danger of Immediacy: Spectator as Voyeur

I do not think it is by accident that Lucky Bastard combines pornography and horror; film critics have often linked these two things. For example, critic Janet Maslin compares slasher films to pornography while arguing that slasher films do not produce a sense of catharsis (which is often considered to be the role of scary movies): “the stripped-down, impersonal bloodbath movies to which I’ve been referring do nothing of the kind [in terms of providing catharsis], any more than sexual pornography fulfills a viewer’s romantic longings” (cited in Sipos 253). Despite the disapproving nature of Maslin’s argument, I think that her connection between certain horror films and pornography reveals the complex position of the spectator. Her comment leads us to ask, if we aren’t watching slasher movies for catharsis or pornography to fulfill romantic longings, then why are we watching? I think that the answer points to a kind of scopophilia, and in the case of Lucky Bastard, perhaps a fairly sordid or perverse scopophilia.

As viewers, we want to see everything, and I think the film is conscious of the audience’s desire to see all. Earlier, I mentioned the number of cameras on display in nearly every shot. Because the movie revolves around the filming of a video, multiple cameras are often in view (see below for examples).

Screen Shot 2014-02-25 at 17.38.17 Screen Shot 2014-02-25 at 17.38.19

Cameras cover nearly every angle of the bedroom. Mike, the director of the video, even explains that the house is filled with cameras because it was originally the set of a reality television show.

The omnipresence of cameras and the hypermediacy of the film are no doubt driven by the audience’s desire for immediacy. Viewers want access to every aspect of the “lucky bastard’s” encounter with Ashley Saint. In the film’s trailer, the Lucky Bastard site boasts that its videos are “raw,” “uncut,” and “uncensored.” The dual logics of immediacy and hypermediacy are at work; more media is used to bring us closer to what it represented on screen. The site’s fans want to see everything, as if they are there in the room with the actors or even so they can imagine that they are the “lucky bastard.” Immediacy (achieved through hypermediacy) seeks to eliminate the distance between the viewer and what they see on screen, but Lucky Bastard shows us that this can have negative results.

While watching, we realize there is a perverse power kindled by hypermediacy and immediacy. The site’s viewers can see whatever they want, feel up close and personal, while remaining safely detached because the medium still separates them from the people on screen. Lucky Bastard reveals the dangers of this kind of voyeurism when Dave is humiliated on set do to his inability to perform. He begins shouting that he wants to complete the scene with Ashley (“I want to f— her! When do I get to f— her?!”), sending the two cameramen into fits of laughter. The extreme, almost claustrophobic close-ups on Dave’s face—filmed by not just one but two cameras simultaneously—reveal his anger to the audience. The cameras zoom in, penetrating Dave’s personal space and turning his private, personal embarrassment into public viewing material and public entertainment. This is how the film calls the audience’s desire for immediacy and our voyeuristic (perhaps even sadistic) position into question.

CU with cam 2

CU with cam

another cam

In the photos above, the cameramen film Dave, mocking him as he shouts, “I want to f— her!” We can even see the second cameraman laughing in the bottom photo.

CU1 almost extremeExtreme CU

Dave’s face fills the screen as the camera zooms in on him in an invading close-up.

Our Desires, Our Fears

Even unconsciously, horror films often reflect the fears of their current moment. For example, Cloverfield is clearly riddled with post-9/11 anxieties, while sci-fi and horror movies from the post-Cold War era reveal worries about invasion from strange places as well as fears that enemies could be lurking anywhere—even within the home (e.g. Invasion of the Body Snatchers (1956)). In a similar fashion, Lucky Bastard reveals the anxieties of our postmodern culture concerning technology and the virtual world, specifically the dangers of instant gratification and the Internet.

In certain ways, different characters stand in for the audience. For example, Dave represents the spectator because he is a viewer seeking the ultimate immediate experience—he wants to stop watching porn and start participating; he wants the medium to disappear completely. But when the experience doesn’t go the way he wants, he explodes. Mike responds to Dave’s outburst: “This is what’s wrong with America right here; everyone thinks they’re entitled to whatever f—ing thing they want!” which might also sum up today’s audiences fairly well—we live in a world where everything we could ever want to see or experience is at our finger tips. Here we see a drawback of our culture of instant gratification as the film points out the danger of expecting our desires to be fulfilled as quickly in real life as they are in cyberspace. We see what happens when the barrier between the viewer and his fantasy begins to disappear and he no longer has complete control—frustration, anger, and madness ensue.

We also see a reflection of ourselves in Ashley Saint, who feels threatened by Dave and his knowledge of her personal life. Technology has removed almost all limits of privacy, and the film acknowledges this. For example, Casey suggests that Dave discovered Ashley’s real name on a website that published a list of porn stars’ STD test results. Nothing, not even our most intimate information, is secret. Worrying about the violation of her privacy and what will result from humiliating Dave on camera for the public to see, Ashley expresses the fears of and about our postmodern, technologically advanced society.

Finally, I think the last moment of the film works very well in confronting the voyeuristic gaze of the audience. After Ashley has seduced and killed Dave, she turns to the camera pointed at the bed, stares into it with a look of disgust and reproach, and then she turns it off. The screen goes black, and the film is over. Thus, the last thing the audience feels is a strange sense of shame for having been witness to the perverse events of the film.

 Screen Shot 2014-02-24 at 17.51.29

As Janet Maslin has suggested, films like Lucky Bastard do not always provide catharsis. She continues to say that the impersonal slasher film “works against any possibility of release, since it deadens the audience and creates a feeling of utter hopelessness” (cited in Sipos 253). I would not go as far to say that viewers are utterly hopeless at the end of Lucky Bastard, but we are certainly left with some troubling questions about our position as viewers and as citizens of a world that has both physical and virtual domains. I think what is frightening about the film is that it’s about us; we are all a little bit of Dave and a little bit of Ashley—we desire immediacy, instant gratification, and complete control over our fantasies, but we also fear the uncontrollable nature of the virtual world, where privacy seems to lose its meaning. Even though the film may not be spectacularly well done, Lucky Bastard certainly captures the state of today’s postmodern world, where the lines between virtual and physical realities and between public and private spaces are blurring more and more, and where the solutions to these issues are anything but clear cut.

Works Cited

Bolter, Jay David and Richard Grusin. Remediation: Understanding New Media. Cambridge, MA: MIT Press, 1999. PDF accessed via Sakai.

Lucky Bastard. Dir. Robert Nathan. Perf. Don McManus, Betsy Rue, Jay Paulson. Vineyard Haven, 2014. Internet.

“Lucky Bastard Official Trailer (2014).” YouTube. Online video clip. Youtube.com Accessed 1 March 2014. < http://www.youtube.com/watch?v=SWSRpZi1Msk>.

Sipos, Thomas M. Horror Film Aesthetics: Creating the Visual Language of Fear. Jefferson, NC: MacFarland & Company, Inc. Publishers, 2010. Print.

Sturken, Marita. « Mobilities of Time and Space: Technologies of the Modern and the Postmodern. » Technological Visions: The Hopes and Fears that Shape New Technologies. Ed. Marita Sturken, Douglas Thomas, and Sandra J. Ball-Rokeach, 71-91. Philadelphia: Temple University Press, 2004. PDF accessed via Sakai.

Swetnam, John. Interview by Rob Frappier. “Interview: Why Are Found Footage Movies So Popular?” Screen Rant. Web. 29 April 2014. <http://screenrant.com/popular-found-footage-movies-robf-154762/>.

Response Paper 2: Is The Internet Making Us Mad?

The Alienation of the Virtual Flâneur:

The Internet’s Problems and Promises

 In his 1996 novel Fight Club, Chuck Palahniuk’s insomniac narrator catalogs his many trips across the country: “You wake up at O’Hare. You wake up at LaGuardia. You wake up at Logan” (25), and then he asks, “If I could wake up in a different place, at a different time, could I wake up as a different person?” (33). In a way, Palahniuk’s schizophrenic narrator has now become a post-modern reality. Today, we can do more than wake up as different people; we can also live many different lives simultaneously. We too travel across the country—sometimes daily—but without ever leaving our seats. This is all thanks to the Internet. We’ve become virtual flâneurs, exploring a multitude of vast online worlds. The Internet allows us to do amazing things that may have once seemed unthinkable, but at what cost? Like the narrator of Fight Club, are we too going insane? The short answer from Tony Dokoupil’s Newsweek article “Is the Internet Making Us Crazy? What the New Research Says” (2012) is yes. Sherry Turkle’s book Alone Together: Why We Expect More from Technology and Less from Each Other (2012) also discusses how using the Internet and being tethered to our machines can make us feel alienated and stressed. So why do we cling to these devices? By putting Dokoupil’s article together with Turkle’s book, I hope to show the advantages and problems of leading increasingly virtual lives and why we still return to the Internet despite its negative effects.

The Advantages of the Internet

There are certainly benefits to having a virtual presence. New opportunities become available to us; we can maintain old friendships and forge new ones. We can even build a collective intelligence to share and create information. For example, media fandom has found a particularly strong foothold on websites and online forums where people from different places and different walks of life converge to discuss their favorite texts and even create new ones together. The Internet gives every user a voice and a forum for self-expression. It provides a way to be heard; we saw this at work during the Arab Spring, when activists used social networking sites to communicate and organize protests.

 In addition, I think the Internet actually can help users combat loneliness in real life, even though Dokoupil and Turkle often suggest the opposite. For example, Dan Savage’s “It Gets Better Project” is an online campaign meant to inspire hope in LGBT youth who may feel alienated or harassed at school or at home. Since 2010, over 50,000 user-created videos have been made, some even by celebrities and politicians (including President Barack Obama), giving advice and encouragement to young people around the world. This project shows us that the Internet can create a virtual community and provide much-needed support for those who lack these things in real life. In this case, a video going viral could possibly save someone’s life.

The Internet’s Problems

However, there are still many drawbacks to Internet use. “Going viral” is a two-sided coin. For example, privacy and intimacy often lose their meaning in a virtual world—think of the new “trend” of “revenge porn,” where sexually explicit photos or videos are shared online (often by ex-significant others) without the consent of the person in the pictures or videos. We can all list plenty of unsavory or scary things that the Internet allows us to do, but even on a conceptual level, the Internet is changing us for the worse. In Alone Together, Sherry Turkle argues that we are becoming cyborgs as we fuse more and more with our machines and that being constantly tethered to our devices hinders identity formation. Turkle asserts that young people today “need to be connected in order to feel like themselves” (176). This phenomenon, which she calls the “Collaborative Self,” is problematic because it means that teenagers and young adults are not cultivating “the ability to be alone and reflect on one’s emotions in private” (176). Instead of simply feeling sad, worried, angry, or happy, we must text it, tweet it, blog about it, etc., almost as if we cannot process these emotions ourselves without communicating them to outside world.

We’re unable to unplug, Turkle says, perhaps because we think some opportunity may spring up at any time on our phones or in our email, or perhaps because we prefer the virtual home we’ve created for ourselves rather than the real world around us. Unfortunately for us, scientists are realizing that this is not in our best interest. Dokoupil’s article cites studies stating that the Internet “fosters our obsessions, dependence, and stress reactions” (4). Our Internet addiction is even changing our brains: “the more time online, the more the brain showed signs of ‘atrophy’” (6) according to research done in China in early 2012.

The Internet’s Promises: Empty or Fulfilled?

Despite all these drawbacks (even the negative physical effects on our brain), we still use the Internet all the time. Perhaps this is because the benefits that do exist are important ones; communicating with friends and family, knowing what’s going on in other parts of the world—these are enriching and important aspects of our lives. Turkle’s book and Dokoupil’s article also show us that we keep returning to the Internet because we have faith in its promises of communication, efficiency, and community, among other things. But does the Internet always follow through? Turkle writes that “[t]echnology is seductive when what it offers meets our human vulnerabilities” (1). We all want to have a community and to feel heard, and the Internet seems to offer exactly that. When we feel that we lack something in real life, we look for an online solution. For example, Pete, from Turkle’s book, turned to Second Life for companionship when he had problems in his marriage. However, I wonder if Pete is merely putting off his issues rather than working to resolve them. Indeed, Dokoupil suggests that maybe the Internet doesn’t have the answers to our problems. For example, a Missouri State University study found that “depressed kids were the most intense Web users… They also opened, closed, and switched browser windows more frequently, searching… and not finding what they hoped to find” (Dokoupil 8). Perhaps we really are addicts, returning to the Internet in search of the friends, happiness, and community that we thought it would give us but hasn’t.

Conclusion: What are our solutions?

The arguments presented by Turkle and Dokoupil are frightening and convincing. However, I think we need to be careful in simply blaming the Internet, lest we fall into the argument of technological determinism, a line of thinking that “new technologies set the conditions for social change and progress” (3) according to Vincent Miller’s introduction to Understanding Digital Culture (2011). Technological determinism suggests that “culture is the passive agent and technology the active one: culture and society ‘react’ to technological developments in a cause-and-effect manner” (Miller 3). However, we aren’t passive, and to believe that the Internet holds the power to control (and perhaps ruin) our lives denies our own subjectivity and responsibility. I do not mean to say that either Turkle or Dokoupil believes in technological determinism. In fact, on The Colbert Report, Turkle encouraged viewers to “put technology in its place” (2011), and Dokoupil calls upon readers to reclaim their agency because “[t]he Internet is still ours to shape” (9). Unfortunately, neither Turkle nor Dokoupil explains exactly how we might do this.

So what solutions are there? We aren’t going to unplug or disconnect anytime soon, but there must be other ways to address the Internet’s problems while still taking advantage of all it has to offer us. Solutions would undoubtedly be qualitative and varied because we all use the Internet differently. Thus, I think we have to be aware of why we use the Internet and be honest about what we seek to gain from it. We also have to look at the “opportunity cost” of Internet use—what might we lose or miss out on when we spend time online? Finally, as Henry Jenkins mentioned in his talk at Pomona this past week, the Internet is what we make of it. By using it as a tool to do positive things, perhaps we can begin to overcome the Internet’s negative effects, and rather than waiting for the Internet to fulfill its promises for community and communication, we can start fulfilling these promises ourselves.

 

Bibliography

Dokoupil, Tony. “Is the Internet Making Us Crazy? What the New Research Says.” Newsweek 9 July 2012. 30 Mar. 2014. <http://www.newsweek.com/internet-making-us-crazy-what-new-research-says-65593>.

Jenkins, Henry. “From Culture Jamming to Cultural Acupuncture: Fan Activism and the Civic Imagination.” Pomona College. Claremont, CA. 10 Apr. 2014.

Miller, Vincent. Understanding Digital Culture. Los Angeles: Sage Publications Ltd., 2011. PDF accessed via Sakai.

Palahniuk, Chuck. Fight Club. New York: W.W. Norton & Company, Inc., 1996. Print.

Turkle, Sherry. Alone Together: Why We Expect More from Technology and Less from Each Other. New York: Basic Books, 2012. PDF accessed via Sakai.

Turkle, Sherry. Interview with Stephen Colbert. The Colbert Report. Comedy Central. 17 Jan. 2011. Web. 14 Apr. 2014. <http://thecolbertreport.cc.com/videos/kd5rmr/sherry-turkle>.

“What is the It Gets Better Project?” It Gets Better Project. 2014. Web. 2 Apr. 2014. <http://www.itgetsbetter.org/pages/about-it-gets-better-project/>.

First response paper: Lucky Bastard analysis

Virtual Desires, Real Fears:

Immediacy and Hypermediacy in Lucky Bastard (2014)

Shoot everything. Never stop shooting.

Mike, Lucky Bastard (2014)

A horror film made up of found footage—the premise has now become a cliché. Most likely due to the success of low-budget productions such as The Blair Witch Project (1999) and Paranormal Activity (2007), the found footage genre has become all too familiar to us. Robert Nathan’s recent addition to the genre, Lucky Bastard, released Feb. 14, 2014, might seem to be a cheap, poorly acted horror flick—and in many ways it is. Critics have panned the movie for its less than stellar performances and lack of suspense. With plenty of gruesome murders, female nudity, and cheesy lines, Lucky Bastard is perhaps just another B-movie, but it still merits analysis. While watching, we may ask ourselves: What is real and what is simulated, and how does technology blur the line between the two? How does the film reveal the danger of our desire for immediacy? And finally, what kinds of fears does the film represent? These questions will guide my analysis of the film and how it demonstrates the concepts of immediacy and hypermediacy in such a way that it calls the position of the audience into question.

To give some context, the movie tells the story of a fictional online porn site, “Lucky Bastard,” that invited fans to have sex on camera with porn stars. When Dave G. (Jay Paulson), a shy viewer down on his luck, is chosen to be the next “lucky bastard,” things start to go awry. He crosses the line with Ashley Saint (Betsy Rue), the porn star and single mother who reluctantly agrees to shoot the video, by using her real name, and even mentioning the names of her children. When it comes time to film, Dave ejaculates prematurely, cannot complete the scene, and is asked to leave. Enraged and humiliated by the cast and crew, he brutally murders everyone except for Ashley, who tricks him into letting his guard down and then kills him.

Blurred lines: reality and simulation

Somewhat like Strange Days, Lucky Bastard begins with a scene that disorients the audience’s sense of what is “real.” In this scene, Ashley Saint enters a house to find several people shooting a hardcore rape-fetish pornography scene. Shocked and offended, Ashley calls off the shoot and convinces the actress, Casey, to leave the set. When Ashley goes to follow her, she is confronted by one of the actors, who pins her down and begins to rape her. The viewer cringes in horror, until all of a sudden Ashley begins laughing. The crewmembers emerge from off-screen, and we realize this has been part of the same video—it was all just part of the act, part of the show. This opening sets the tone for the rest of the movie (which was rated NC-17 for its explicit content) because our sense of real and fake is completely thrown off. The film seems to portray the behind-the-scenes aspect of online pornography—it’s the “real” story of how videos are made. However this “real” look at adult entertainment actually reveals the fakeness of everything we see. For example, we witness multiple takes of the same scenes from several, omnipresent cameras. Thus, nothing can be taken as purely authentic—it has all been edited, reshot, or planned in a certain way. Right from the beginning, we realize the separation between reality and fiction is slipping.

The filmmakers could not have picked a better industry to highlight the blurred line between reality and fiction than the adult entertainment industry, where simulation and reality are so intertwined that it’s almost futile to try to tell them apart. Technology further blurs this line. For example, the fact that the Lucky Bastard site allows “average Joe” viewers to cross over and become part of the spectacle troubles the separation between reality and fiction as the spectator becomes an actor in the video. Even the movie’s trailer walks this line—trying to convince us at first that this is the real found footage of the Lucky Bastard site but then citing critics who claim that the movie is “extremely successful… quite convincing” and that it “takes the ‘found footage’ premise in new directions” seconds later. In addition, unlike The Blair Witch Project and Paranormal Activity, which feature unknown performers, Nathan casts somewhat recognizable actors, preventing the audience from believing the premise of the movie. Believability may not be the goal, but Nathan does not even try to convince us. Perhaps Lucky Bastard shows us that the “real” actually means very little; rather, the semblance of realness and what you can elicit from your audience are what count.

Immediacy and hypermediacy

How does the film go about creating the semblance of realness? Paradoxically, it’s through more mediation—more cameras, more angles, more takes. Jay David Bolter and Richard Grusin explain this dynamic in their book Remediation: Understanding New Media. Remediation (the refashioning of one medium into another) involves the dual logics of immediacy and hypermediacy, where immediacy is defined as the erasure of a medium and hypermediacy indicates the presence or multiplication of media. Bolter and Grusin argue that hypermediacy is often used to achieve a sense of “liveness” (immediacy) for the audience: “ideally [our culture] wants to erase its media in the very act of multiplying them” (5), and this is true in Lucky Bastard.

The movie consists mainly of footage shot by the site’s crew, with the exception of footage from security cameras and some police footage at the beginning. In just about every shot, there are cameras or screens present, which reveals the film’s hypermediacy, which extends even to the film’s poster. It displays pictures of Youtube video screens with lower quality images of Ashley and Dave, suggesting that of an online video.

 Lucky-Bastard-Poster

This advertisement invokes one medium (the Internet) while advertising for another (film). Calling such explicit attention to media also contributes to its hypermediacy, which makes sense because film and the Internet are essential to the plot. There is also some remediation at play here—one medium (the porn film) has now been replaced with another (the porn online video). This also makes Lucky Bastard a postmodern movie because it heavily features the Internet and the idea of virtual space, which Marita Sturken identifies as characteristic of postmodernity in her article “Mobilities of Time of Space.”

The danger of immediacy: spectator as voyeur

I just mentioned the number of cameras and lights on display in nearly every shot. Because the movie revolves around the filming of a video, multiple cameras are often in view (see below for examples).

Screen Shot 2014-02-25 at 17.38.17

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Cameras cover nearly every angle of the bedroom. Mike even explains that the house is filled with cameras because it was originally the set of a reality television show.

The omnipresence of cameras and the hypermediacy of the film are no doubt driven by the audience’s desire for immediacy. Viewers want access to every aspect of the “lucky bastard’s” encounter with Ashley Saint. In the film’s trailer, the Lucky Bastard site boasts that its videos are “raw,” “uncut,” and “uncensored.” The dual logics of immediacy and hypermediacy are at work; more media is used to bring us closer to what it represented on screen. The site’s fans want to see everything, as if they are there in the room with the actors or even so they can imagine that they are the “lucky bastard.” Immediacy (achieved through hypermediacy) seeks to eliminate the distance between the viewer and what they see on screen, but Lucky Bastard shows us that this can have negative results.

While watching, we realize there is a perverse power kindled by hypermediacy and immediacy. The site’s viewers can see whatever they want, feel up close and personal, while remaining safely detached because the medium still separates them from the people on screen. Lucky Bastard reveals the dangers of this kind of voyeurism when Dave is humiliated on set do to his inability to perform. He begins shouting that he wants to complete the scene with Ashley (“I want to f— her! When do I get to f— her?!”), sending the two cameramen into fits of laughter. The extreme, almost claustrophobic close-ups on Dave’s face—filmed by not just one but two cameras simultaneously—reveal his anger to the audience. The cameras zoom in, penetrating Dave’s personal space and turning his private, personal embarrassment into public viewing material and public entertainment. This is how the film calls the audience’s desire for immediacy and our voyeuristic (perhaps even sadistic) position into question.

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In the photos above, the cameramen film Dave, mocking him as he shouts, “I want to f— her!” We can even see the second cameraman laughing in the bottom photo.  

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Dave’s face fills the screen as the camera zooms in on him in an invading close-up.

Our desires, our fears

In certain ways, different characters stand in for the audience. For example, Dave represents the spectator because he is a viewer seeking the ultimate immediate experience—he wants to stop watching porn and start participating; he wants the medium to disappear completely. But when the experience doesn’t go the way he wants, he explodes. Mike, the director, responds to Dave’s outburst: “This is what’s wrong with America right here; everyone thinks they’re entitled to whatever f—ing thing they want!” which might also sum up today’s audiences fairly well—we live in a world where everything we could ever want to watch is at our finger tips. Once again, the film calls the position of the audience into question, pointing out the danger of expecting our desires to be fulfilled as quickly in real life as they are in cyberspace.

Finally, we see a reflection of ourselves in Ashley Saint, who feels threatened by Dave and his knowledge of her personal life. Technology has removed almost all limits of privacy, and the film acknowledges this. For example, Casey suggests that Dave discovered Ashley’s real name on a website that published a list of porn stars’ STD test results. Nothing, not even our most intimate information, is secret. Worrying about the violation of her privacy and what will result from humiliating Dave on camera, Ashley expresses the fears of a postmodern society. We realize that it’s not the idea of a psychopathic killer that truly frightens us; rather, the fact that the lines between virtual and physical reality, between public and private space are blurring more and more—maybe that is what really scares us.

Works Cited

Bolter, Jay David and Richard Grusin. Remediation: Understanding New Media. Cambridge, MA: MIT Press, 1999. PDF accessed via Sakai.

Lucky Bastard. Dir. Robert Nathan. Perf. Don McManus, Betsy Rue, Jay Paulson. Vineyard Haven, 2014. Internet.

“Lucky Bastard Official Trailer (2014).” YouTube. Online video clip. Youtube.com Accessed 1 March 2014. < http://www.youtube.com/watch?v=SWSRpZi1Msk >.

Sturken, Marita. « Mobilities of Time and Space: Technologies of the Modern and the Postmodern. » Technological Visions: The Hopes and Fears that Shape New Technologies. Ed. Marita Sturken, Douglas Thomas, and Sandra J. Ball-Rokeach, 71-91. Philadelphia: Temple University Press, 2004. PDF accessed via Sakai.